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CORE
In a futuristic universe, a small defective robot becomes unstable when under pressure, which pushes it to go in search of an infinite source of cooling. CORE is a nervous and reactive Roguelike Die and Retry where an "overheating" gauge replaces the traditional life bar. The latter fills up as time goes by and as you take damage.
- Role: Documentation / Game design
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- Date: 10-12/2020
- Team: 4
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- Engine: Unity
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